To bypass this defense players have to become mutated by absorbing beneficial void zones created by killing those small adds that spawn through the complete fight at the pools on the sides of the room. Managing the Living Fluid : Each Living Fluid spawns a void zone, when killed, which moves slowly to the boss and can be absorbed by players. There are two kinds of void zones Volatile Pool purple and cloudy which are bad in general and Mutagenic Pool red and small which can react beneficial or maleficial, depending on the mutation status.
In most cases the red voidzones should be absorbed by players. Let's have a look at the different mutations first. They can be divided into helpful and harmful: Helpful Mutations: Each helpful mutation is a stacking debuff, which lasts for 2 minutes.
Fragile Bones Clouded Mind Dulled Synapses Impaired Eyesight Dispel: Dispelling a player affected by those mutations will cause every mutation to disappear, all negative ones, as well as all positive ones. Fully Mutated: When you have collected a total of 5 helpful mutations, you will become Fully Mutated. Now the Mutagenic Pool will react harmful to the mutated player and should be avoided. Being Fully Mutated allows you to do dps the boss.
Keep in mind, that some players must take care of the Living Fluid. Absorbing a Volatile Pool causes damage to the player and applies a harmful mutation. Boss abilities: Tank specific: Primordial Strike is a frontal cone attack with a range of 7.
Do not face the boss towards your group. Malformed Blood is a stacking debuff on the tank, which deals 20, damage per tick and stack. It also increases the damage the affected tank does against the Living Fluid. To manage those abilities, have one tank stand before him and the other tank is responsible for dealing damage to the Living Fluid. Switch tanks, when the debuff runs out.
Be careful with Primordial Strike , when performing the tankswitch. He can have a total of three abilities active at the same time. At the beginning of the fight, he starts without those abilities and gains one ability, when the bar reaches it's maximum. When he gains his fourth ability, he looses his first ability. The pool of abilities, he can obtain is: Erupting Pustules deals , damage to a 3 yard area every 10 seconds.
Volatile Pathogen deals 60, damage per second for a period of 10 seconds to a single target. Acidic Spines deals , damage to all targets within 5 yards of the target. Caustic Gas deals very high damage to all players within 25 yards of Primordius. In 25 man mode, the melees should be enough to split the damage.
Ventral Sacs deals 22, damage per second as raidwide damage. Most of those abilities require the raid to stand spread out, while the other ones require specificly the healer's attention.
Voidzone effects on boss: When a Mutagenic Pool or Living Fluid reaches Primordius, his evolution bar will increase per absorb. You can use this to make a tradeoff, when your raid struggles with a specific boss ability. Since you cannot prevent the Volatile Pool from moving, you have to kite the boss. After the first two Volatile Pool are spawned the tanks should easily see, if they need to kite clockwise or counterclockwise.
Kite Primordius away from those pools at all costs. Short Summary: Do not let Volatile Pool reach the boss. Kite him away from it. Kill as many blobs as you can. Behind him is to be prefered, in order not to block the kitepath by Volatile Pool. Do not stand before him, unless you are the active tank.
Collect the red voidzones, while not mutated, stay away from them, while mutated. Always stay away from purple ones. Let melees get the void zones first, as tehy are more useful, when they can stick to the boss. I have included a video of the bosskill as warlock PoV, while killing mostly the adds. I did not know any of the boss abilities except the mutation mechanic. Do not complain, if you don't like it, you have been warned.
Everyone : Red puddles are generally good, purple puddles are pretty much always bad. Step in red puddles until you are fully transformed, then try to avoid them. They also do a good bit of damage when you absorb them, so don't run full speed through a bunch, or you'll suicide.
Tanks : One tanks the boss, the other kills adds. Swap after 5 stacks of the debuff that the boss applies, then when it falls off after that. The debuff gives you a significant damage boost against the slimes. There are purple puddles that slowly creep toward the boss. Slowly kite him in a circle to keep the puddles from reaching him. Ideally you want to keep him away from oozes as well, but that's pretty tough to do unless your LFR group is much better about killing them than mine was.
DPS : Kill the red oozes until you are fully transformed, then dps the boss. Once you've transformed, avoid stepping in the red puddles. Always avoid stepping in purple puddles. Healers : The boss gains special abilities that cause him to do substantial tank or raid damage occasionally, but by and large this fight is easy.
You can be mutated just like the tanks and DPS, so enjoy being a saurok. Thanks to Sintacks for the correction. Kill oozes if you're not on the boss; your stacking debuff is a damage buff against them.
Kite the boss slowly around the room to keep him away from purple puddles. Note that he pauses frequently, so try to keep some distance from them. Try to kill oozes before they hit the boss.
Don't kill yourself stepping in puddles, cause that's embarrassing. Once you're fully mutated, avoid puddles as best you can. Always avoid purple puddles. They do not do anything other than head straight for the boss. They have very low health and they cannot be stunned or slowed. When a Living Fluid reaches Primordius, the boss gains a certain amount of mutation, pushing him closer to the next level of Evolution. When a player comes in contact with a Mutagenic Pool , they gain a stack of one of the following buffs at random.
All of these buffs last 2 minutes. When a player reaches a combined total of 5 stacks of these buffs, they gain another 2-minute buff, called Fully Mutated , all the while retaining their previous buffs. This transforms the player's model into that of a Saurok. While Fully Mutated, players deal full damage to Primordius. In addition to this, while Fully Mutated, any Mutagenic Pools that players come in contact with no longer offer the beneficial buffs listed above, but instead they apply a stack of one of the following debuffs at random.
All of these debuffs last 5 minutes. If a player comes in contact with one of these void zones, they take a large amount of damage and receive one of the debuffs mentioned above. The Volatile Pools move very slowly towards Primordius' location.
The strategy for this fight is extremely simple, and we will summarise it before going into more details. This is because the only way to do significant damage to Primordius is to be Fully Mutated which in the process will also provide you with many stacks of other beneficial buffs , and the only way to become Fully Mutated is to come in contact with a lot of void zones left behind by dead Living Fluids.
Therefore, anyone who is not Fully Mutated and who, thus, would deal very low damage to Primordius should be focusing entirely on killing Living Fluids. Assuming that the uptime on buffs is maximised we talk about this below , doing this should ensure that there is enough DPS on Primordius to beat the enrage timer. If an add is too close to Primordius, you should just let it reach him. The buffs that you gain from coming in contact with Mutagenic Pools are distributed randomly, so there is absolutely no reason to talk about the specific benefits they offer.
You have no way of controlling what these buffs will be. There are two important things to keep in mind regarding Mutagenic Pools. Firstly, when you come in contact with a pool and gain a buff, the pool disappears. Secondly, Mutagenic Pools disappear on their own if no one comes in contact with them for a long time.
Essentially, as you are progressing through the fight and killing Living Fluids , you must constantly be running over Mutagenic Pools to gain stacks of the beneficial buffs. Unavoidably, some players will become Fully Mutated before others. You should assign your highest DPS players to take the buffs first, so that they get more time on the boss.
It is crucial to make sure that you do not come in contact with any other Mutagenic Pools once you are Fully Mutated, since doing so applies harmful debuffs to you that will greatly diminish your DPS potential. We also do not recommend trying to "save up" Mutagenic Pools and then having many raid members transformed at once. This is a bad idea for several reasons, two of which being that you would be left with too few players on Living Fluids if everyone is Fully Mutated and attacking the boss, and also the fact that you run the risk of having the Mutagenic Pools despawn before you get to use them.
You should also never dispel players, because a single dispel will remove all buffs that the player has both the beneficial and the detrimental ones. Players must simply be very careful not to touch any Mutagenic Pools once they are Fully Mutated. In addition to the tasks mentioned above killing adds, picking up buffs, DPSing Primordius , you must also deal with his own abilities, in which ever combined form they are present.
At the start of the strategy section, we summarised how to deal with each ability on its own, and there is really not much more to be said about that. There are two combinations of abilities, however, that are quite problematic.
A combination of Gas Bladder and Acidic Spines or Gas Bladder and Erupting Pustules requires that your raid stacks within a yard radius of Primordius, but also that it spreads out.
During a time like this we advise stacking up tightly and using healing and defensive cooldowns to survive. It may even be worth letting many Living Fluids reach Primordius during this time, to force the next Evolution faster, so that one of the two contradictory abilities is removed.
First of all, everyone should understand how the gaining of buffs from Mutagenic Pools works, and especially the drawbacks of coming in contact with Mutagenic Pools once Fully Mutated.
Players will have to become very adept at moving into the Mutagenic Pools to gain buffs, and to avoid them entirely when Fully Mutated. Second of all, your raid will have to be quite focused in order to properly deal with Primordius' temporary abilities, all the while managing their own buffs. It is important to assign someone to call out over voice chat the basic idea of what the raid has to do depending on what abilities Primordius has things like "stack" or "spread out".
The Heroic mode of the Primordius encounter is extremely similar to the Normal mode version. One difference in mechanics does exist, but its overall impact on the strategy is limited.
In addition to the boss and the adds having increased health and dealing increased damage, a new add exists in Heroic mode. This add is called Viscous Horror , and a new one spawns every 30 seconds. The add requires a tank. The strategy for this fight remains quite similar to Normal mode. The only significant difference is that one of the tanks will have to tank the Viscous Horrors some distance away from Primordius, and that your raid will have to kill them regularly.
Every now and then, your tanks will have to perform a tank switch both because of Black Blood stacking on the Viscous Horror tank, and because of Malformed Blood stacking on the Primordius tank. Your DPS players should aim at going through 3 Fully Mutated phases before the boss enrages after 8 minutes. The final Fully Mutated period should be spent burning the boss while ignoring any remaining adds. You should also try to have some players become Fully Transformed a bit before others for example, have the melee transformed a bit before the ranged so that you do not have the entire raid hunting for void zones to be re-transformed at the same time.
This concludes our raid guide for Primordius. We hope you have found it helpful. Please do not hesitate to post any feedback you may have on our forums. Sign In Remember me Not recommended on shared computers.
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