How do reviewers get games early




















User Info: Procyan. It entirely depends. There was actually a bit of an issue regarding this very topic not too long ago with Beyond: Two Souls. Hopefully no spoilers here, but there are decisions you make in the game that have very minimal outcomes until the end, yet the reviewer said the decisions you make are pointless because he never made it to the point where they pan out. So no, reviewers don't always finish their games.

Which is why you are better off getting the opinion of a varied group of people, like on boards like this well, maybe not this board in particular than the opinion of a single person.

More topics from this board Tech Support 1 Answer Why does it say my card is expired when it doesn't expire until Tech Support 4 Answers How to fully remove wifi connection on ps4? Tech Support 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: Spetsnaz Spetsnaz 7 years ago 1 Im curious about this because playing through a portion of a game can leave a very bad taste in ones mouth User Info: Jolteon Jolteon 7 years ago 3 Rarely.

User Info: gtaking5 gtaking5 7 years ago 4 It depends on the definition of completion. User Info: Eoin Eoin 7 years ago 5 From all the games reviewers I've ever seen post, the general answer is that they try. User Info: Spetsnaz Spetsnaz Topic Creator 7 years ago 6 I think they should have to report the amount of thr game they played and at what point in development stage, if pre gold the game was in.

That guy we know got that thing for the project that exists With a school newspaper I imagine it would be hard because you don't have something easily accessed with proof of your competence. The key is being respectful and not exploiting the process. If you're getting review copies just to get games early or for free odds are you'll be blacklisted quickly. The other key seems to be having something to show of your works.

Contact PR and be polite, respectful, patient, and courteous. Contact them, compliment them with the equivalent of a blow job, tell them you're a reviewer, they send game, you review. I highly doubt they'll send you a copy of a big market game for a school newspaper, as there is really no huge upside for them. But hell its worth a shot I suppose, contact their public relations and try and be as professional as possible.

You have total freedom in the beginning. The more you write the better you will get at it. That goes for any type of writing. Keep a notepad with you and write down any ideas you get for potential opinion piece topics. For whatever reason the Internet loves lists, so the more of them you do the better. After several months of doing all of this, you should have plenty of content on your site and you should be getting visitors now. Your goal here is to just make yourself known and try to get put on press email lists.

You want to be on these lists so that you get press releases and assets like trailers and screenshots emailed to you. The news is coming to you straight from the publisher or third party PR firm that they have working for them.

This process is routine and simple, and you should keep things short and to the point. To show how easy it is, below is an actual email I sent when I was introducing myself and requesting to be put on a press list. Thanks for your time. That was basically my go to email when I was requesting to be put on these lists. Some will reply back, and I would say on average that is the case. Again, these people are getting a lot of emails and are also busy doing a lot of other tasks. In the case of Square Enix, a lady replied back around five hours later with the following email:.

We can definitely add you to the press list! Hope all is well with you! You do what feels right for you. I sent that example email off to basically all of the big publishers. Some, like the three above, responded back fairly quickly. Others never responded, and the only thing I can say there is to not send another one. With that said, all of them except Ubisoft added me to their press lists. That gives a named contact whose address can be used next time and a person with whom you can build a rapport.

I know some people who send links off every time they post about a game. Instead, I send off bulk coverage links. Some of these can be difficult, others fantastic. There is no real, sure fire way to answer this. It depends on the game and your relationship with the publisher or firm handling the title; i. Release day copies are pretty much the norm for the non-big sites.

If that happens, simply follow up two weeks before the game is scheduled to be released. I like to keep it short, and I do have a go-to request. Here is an actual request that I sent out where I did get a copy:.

Short and sweet. If they ask about stats, be honest. Plenty of publishers, including big ones, are willingly to work with smaller sites. The main thing is to be professional and respectful with it. There is no magic formula. When you do receive a game, play it thoroughly and write a review of it in a timely manner and always send the link to your review to your contact. The object is not to acquire as many free games as you can. A publisher gave you a game to review, so there obviously must be a catch.

Your review can no longer be trusted because of this. Never have I encountered a PR person who wanted a game to receive a certain score or better. Could shady stuff happen between publishing companies and large sites like say IGN?

I get suspicious myself when I see a site plastered with ads for a game, that gets an exclusive early review of the game when everyone else has to follow an embargo , and then that game scores highly. And if for some reason you ever do get that email, post it and let the world know because its wrong and would need to be exposed. Yes, as a game reviewer, they control whether or not you get a review copy. The publisher-reviewer relationship, like all relationships, is very much quid-pro-quo; something for something.

They are giving you a review copy; in exchange you are writing your opinion on the game in a public sphere. This is done under the agreement that the review will be honest. If you think the game is bad, say so and describe how so.

When you email the link to your contact, they will thank you for the review. Your only responsibility as a game reviewer is to provide an accurate and honest portrayal about your thoughts on the game. Write honest reviews and remember that your readers are more important than the publishers. If a game is bad, explain to your readers how so that they can make an informed decision.

You are critiquing a game for potential consumers, not writing an advertisement to please the publisher. Always remember that. Be true to yourself, honest with your readers, and professional to the publishers. If you do receive an early copy of a game, it will most likely come with an embargo date. A lot of people think that by adhering to embargoes that you are being beholden to the publisher. Breaking embargo will most likely get you blacklisted. You have to adhere to the embargo; sorry people who think that is a problem.

For you as a game reviewer, embargos can actually be useful. Depending on how early you get the game, you may have time to finish it. The sooner you can get your review out, the better for you in that department. If there were no embargos, some folks would get through the game faster than you. They may not play through it in order to be the first to get a review out there; thus they would bring in all the traffic. Some may even try to do this anyway by giving a good game a low score, just for the controversy.

Embargos tend to make it a level playing field; even if the intention is basically to control hype or do damage control. Sometimes an outlet like IGN gets an exclusive and are able to post days ahead of everyone else. As said earlier, reviewing to simply try and get free games is not the approach to take. It takes time to start getting review copies.

Start small. Request indie games for your platform. Work your way up to retail releases. But who cares? It will not work out and no one will care because it will be obvious. Be the change in the system. We find it pretty galling that Bethesda's blog post insists it still "value[s] media reviews" and "understand[s] their value to our players That seems pretty disingenuous.

Bethesda obviously strongly hopes that you don't want to wait for a review, and it actively encourages you to plunk down for preorders of its games well before those reviews are available. To Bethesda's credit, it's being upfront about its review-access policy; other companies have started implementing similar policies without announcing them so widely. Other developers use extensive online gameplay as a reasonable excuse for withholding early review copies from the press.

That's what Ubisoft said when it failed to offer early copies of The Division to critics this year, though that game at least had a relatively feature-complete public beta to evaluate. If the online excuse doesn't apply, developers these days can still claim that "day one" downloadable patches mean early copies of the game won't be "complete" enough to review. That's what Hello Games tried to argue explicitly when early copies of No Man's Sky leaked out to some fans via a broken retail street date.

For what it's worth, we can probably expect more and more critics to try to track down similar early copies of highly anticipated titles in order to get around the lack of prerelease review copies going forward.



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